What Remains of Edith Finch is a first-person exploration video game developed by Giant Sparrow and published by Annapurna Interactive. The game follows the story of Edith, the last surviving member of the Finch family, as she returns to her ancestral home for the first time in seven years. The game features a visual timeline of all the births and deaths of the Finch family, with each generation represented by a different color.
Edith’s son, Christopher, inherits the Finch House after her mother’s death, and she returns to fill out her family tree to figure out what happened to her ancestors. The game is a collection of strange tales about a family in Washington state, with Edith Jr. as the only known survivor. She completes a drawing in her book, filling in a section of the family tree to keep track of progress.
The game’s plot originates from one grand migration, and generational impact plays a significant role throughout. The game’s events are based on the death of one Finch, with politics rarely taking center stage. At the end of the game, every biological member of the Finch family has a birth date and death date on the tree.
The game follows Edith, who is the last surviving member of her family, as she returns to her ancestral home for the first time in seven years. The game also features characters who are not technically blood related but married, such as Walter, who died from a tragic accident.
In conclusion, What Remains of Edith Finch is a captivating first-person exploration video game that explores the intricate web of relationships between the Finch family members and their tragic deaths. The game offers a unique perspective on the Finch family, with its rich history and unique characters.
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Age – What Remains of Edith Finch Wiki – Fandom | Relatives · Sanjay Kumar (father; deceased) · Dawn Finch (mother; deceased) · Lewis Finch (older brother; deceased) · Milton Finch (older brother) · Unnamed Husband … | what-remains-of-edith-finch.fandom.com |
Deceased Members of the Finch Family | Besides Edith’s son, Christopher, Milton Finch is the only Finch who is likely to still be alive by the end of the game’s events. | what-remains-of-edith-finch.fandom.com |
Bonus Observations on What Remains of Edith Finch | At the end of the game, every biological member of the Finch family we’ve learned about has a birth date and death date on that tree. Edith, … | gamer-152.medium.com |
📹 What Remains Of Edith Finch FULL STORY & ENDING EXPLAINED
What remains of edith finch full story timeline & ending explained. What remains of edith finch is created by the people behind the …
What Remains Of Edith Finch Who Is The Father?
Sanjay Kumar, husband of Dawn Finch and father to Lewis, Milton, and Edith Finch, is part of the troubled Finch family featured in "What Remains of Edith Finch." Edith, the main character, is the third child and only daughter of Sanjay and Dawn. She narrates her family's tragic history while exploring their ancestral home, filled with eccentric gravestones and stories of unusual deaths believed to be tied to a family curse. The curse has haunted the family since Edith’s great-great-grandfather, Odin Finch, emigrated from Norway in 1937, escaping the deaths of his wife and infant son.
Each family member's demise is cloaked in narrative, including surreal tales that echo through the Finch house. Among the deceased is Walter, the youngest child, traumatized after witnessing family tragedies. Throughout the game, Edith seeks understanding of her roots and her son, Christopher, as she navigates familial guilt and loss. Complications arise regarding surnames; Edith's children bear their mother's surname despite their father's identity being unknown.
The narrative emphasizes the heavy burden of family legacy and the impact of loss, encapsulated within a unique exploration of stories that define the Finch lineage amidst a backdrop of despair and superstition.
How Did Edith Finch Die?
Edith Finch died during childbirth at just 18, leaving her son, Christopher, as the sole survivor of the Finch family. The narrative of her death is conveyed through a journal that she left for him, chronicling the tragic history of his family. After being locked in her room and sent to bed without dinner, Edith transforms into a cat in a dreamlike sequence, illustrating her childhood struggles. Shortly after giving birth to Christopher, she dies a month before her 18th birthday.
The game hints at a family curse, suggesting the deaths of the Finch family members stem from either freak accidents or illness. Edith’s mother, Dawn, passes away from a degenerative disease, which further isolates Edith Jr. as the last remaining Finch. The twists in the story leave parts open to interpretation, particularly regarding the implications of the journal and its possible influence on Edith's death. In the end, Christopher is revealed as the player character from the ferry scene, visiting Edith's grave in a reflective moment, suggesting a poignant connection to his lineage.
Multiple family tragedies, including Edie's presumed death by suicide from alcoholism and Dawn's illness, add layers to this complex narrative, inviting deep emotional engagement and speculation from players.
What Is Edith Finch About?
What Remains of Edith Finch is a narrative-driven adventure game that immerses players in the life of Edith Finch, the last surviving member of her family. The game unfolds as Edith returns to her childhood home in Washington state, seeking to understand the mysterious deaths of her relatives and the curse that seems to plague her family. Through a semi-linear exploration of the Finch house, alongside the surrounding wilderness, players navigate various rooms, crawlspaces, and hidden passages.
Edith's narration provides poignant commentary on her encounters and her family's history. Each family member’s story reveals unique and often shocking circumstances surrounding their demise, blending themes of loss, heartache, and fleeting happiness. The gameplay is characterized as a "walking simulator," allowing for limited interactivity and exploration, yet delivering a richly crafted narrative akin to a short story anthology. The game masterfully balances the poignant and the bizarre, inviting players into a world steeped in both ambiguity and vivid storytelling.
With stunning visuals and a compellingly written story, What Remains of Edith Finch explores the complexity of familial ties while delving into questions of legacy, memory, and the human experience of grief.
What Remains Of Edith Finch'S Story Explained?
What Remains of Edith Finch, developed by Giant Sparrow and released in April 2017, is a deeply poignant game that unfolds through the exploration of familial history. Players follow Edith Finch, the last surviving member of her family, as she navigates the mysterious deaths that have plagued her relatives, each story steeped in a sense of magical realism. The narrative is structured through playable vignettes that reveal the unique lives and tragic ends of her family members—highlighted by moments like Molly transforming into animals, or Lewis escaping into fantastical realms.
At the heart of the game lies Edith’s journal, which serves as a testament to her family's complexities and a reflection on generational trauma. Having returned to the Finch house after her mother's death, Edith uncovers the family's perceived curse, stemming from a history of untimely deaths since her great-great-grandfather Odin emigrated from Norway. Exploring themes of grief and memory, What Remains of Edith Finch remains a compelling artistic exploration of loss, identity, and storytelling, allowing players to engage with the Finch legacy that influences both Edith and her son Christopher.
What Is Edith The Finch Game?
What Remains of Edith Finch is a narrative-driven adventure game that explores the haunting stories of the Finch family. As the protagonist, Edith, players navigate the expansive Finch house and its surroundings, uncovering her family history and the tragedies that have befallen them. The game is structured as a semi-linear exploration experience, where Edith’s narration provides insight into her thoughts and relationships with other family members. The player learns about each character's life and demise through unique tales, fostering a deeper understanding of why Edith is the last surviving Finch.
This game, available on multiple platforms including PlayStation, Xbox, Switch, iOS, and Steam, is not lengthy—most players can complete it in two to three hours. Despite its brevity, What Remains of Edith Finch received critical acclaim, winning accolades such as Best Game at the 2018 BAFTA Game Awards and Best Narrative at the GDC 2018 Choice Awards. It sits alongside other esteemed narrative explorations, offering a poignant and immersive experience.
The gameplay emphasizes storytelling over traditional mechanics, showcasing the power of video games as a medium for rich narrative engagement. Ultimately, Edith's journey is one of discovering her family’s legacy and confronting the weight of painful memories contained within the Finch residence.
How Does Edith Affect The Finch Family?
The impact of the narrative in "What Remains of Edith Finch" is profound, particularly in how it affects Edith Jr. Gregory, the youngest Finch family member to die, is central to this legacy of tragedy. A letter from Sam in the divorce contract hints at Gregory’s unique perception, different from the family's usual outlook. The game posits that the so-called curse upon the Finches is perpetuated by their belief in it. Edith Jr.’s potential demise may stem from discovering Edith Sr.'s journal, reinforcing the idea that their cursed fates are fueled by familial narratives.
The Finch family tree reveals a history marked by untimely deaths. Besides Christopher, Milton Finch is acknowledged as the only likely survivor by the game's end, as noted by Giant Sparrow. After Lewis's death, Dawn chooses to leave the Finch home to shield Edith from similar tragedy. The game begins with Edith Jr., at 18, returning to her ancestral home to unravel her family's sorrowful history. Through her journey, she recognizes a common thread of death, encapsulated by the stories that have been passed down.
These tales, often embellished, contribute to the perception of a curse. The Finches’ fame for early deaths looms large, and Edith’s quest to uncover her family's dark past serves as a poignant exploration of loss, memory, and the narratives that shape our lives. Ultimately, the game raises questions about the nature of curses versus mere unfortunate accidents in the Finch lineage.
Are The Finch Family Still Alive?
The Finch family has a tragic history filled with premature deaths, with only Edith and potentially her son Christopher and Milton Finch surviving by the game's end. Milton, confirmed to grow up as the King in The Unfinished Swan, remains a key figure, while the circumstances surrounding other family members' deaths are explored. Dawn's departure appears to have freed Edith from the family curse, raising speculation about her survival. Each fatality reflects various forms of neglect and tragedy; Calvin's swing accident, Gregory's death due to Kay's negligence, and Sam's unpreparedness culminating in a fateful encounter.
Walter's room remains open, a haunting reminder of the missing Milton. Edith, now the last living Finch, ventures back to her family's home to uncover the stories and tragedies that enveloped each family member. The narrative also touches on personal stories of family connections, such as the affair between Finch and Vivien Leigh, enhancing the complexity of familial relationships. Overall, Edith's journey delves into the legacy of the Finch family curse, exploring the lives and deaths of members who often faced untimely ends, providing a somber backdrop to the game’s exploration of memory and loss in Washington state.
Is What Remains Of Edith Finch Connected To The Unfinished Swan?
In the narrative universe of Giant Sparrow's games, "What Remains of Edith Finch" and "The Unfinished Swan," connections arise through the character Milton Finch. While Edith is perceived as the last surviving Finch, it remains ambiguous whether she outlived Milton, hinting he could be the last Finch. These games can be viewed as intertwined, with "What Remains of Edith Finch" serving as a prequel to "The Unfinished Swan." Players navigate through Edith's memories of her family's deaths, while Milton, a character from the former, becomes the King in the latter.
Though both games are not directly dependent on each other, they share thematic elements and nuances that fans may appreciate. The ambiguity surrounding Milton’s fate is explored in multiple discussions, especially given his mysterious disappearance. Developers have elaborated on this connection, reinforcing that Milton is the same character across both games. Such ties enhance the depth of the narrative and provide a richer experience for those familiar with both titles.
As players venture through their worlds, they may uncover references that bind the stories, particularly concerning Milton's journey and its implications for Edith. Ultimately, understanding these connections can deepen fan appreciation for Giant Sparrow's storytelling.
What Remains Of Edith Finch'S Barbara Death Explained?
Barbara Finch's death remains shrouded in mystery and various theories abound. One theory posits that her boyfriend, Rick, may have accidentally killed her, as evidenced by damage to a railing which she likely fell through. This assumption raises questions about Rick's fate, especially since his crutch was found in Walter's bunker, suggesting he fled without it if he was involved. Other theories include the possibility that she was murdered by crazed fans or hoodlums, or that her death was simply an accident.
Walter, traumatized by witnessing Barbara's demise, constructed a bomb shelter under the house, believing it would protect him. Barbara, a former child actor, died tragically on her 16th birthday, and her story has been sensationalized in a pulp horror comic. The comic portrays her death by a serial killer, though many believe cold reality to be more disruptive. A more unsettling theory involves a Halloween prank set up by Walter that resulted in food poisoning. Ultimately, it is clear that Barbara's death was sudden and traumatic, contributing to the family's tragic legacy, a recurring theme throughout "What Remains of Edith Finch."
📹 Game Theory: The Curse is a LIE! (Edith Finch)
I’ve been asked to talk about What Remains of Edith Finch for years… and years… and YEARS. Well, the wait is over. I played the …
I always felt that the real “curse” was the story of the curse, as it seemed to make everyone almost… Blase about the risks of death. The swing by a cliff, playing outside in an intense storm, leaving a literal child in the bathtub unsupervised. With the threat of dying constantly hanging above them, it’s very well possible that they became comfortable with the idea. Why avoid or resist something that is inevitable for your family? Edie may have began the tales, but each adult failed their child thanks to the reckless mindset. In contrast, Dawn shows to have always been a bit more practical. She tried to warn her father that the deer may not be dead, but he ignored her, leading to his death. She tried to protect her children from these stories, leaving the house entirely. Dawn and Edith are the only ones of Edie’s lineage that don’t have fantastical deaths. They didn’t have stories. They only had the truth.
There’s a theory I read about that it was actually WALTER who killed Barbara – but not on purpose. It was an accident: Walter felt bad for his big sister not being able to go to the convention because she had to babysit him, and after hearing Barbara and her boyfriend trying to get Barbara to scream, decided to help out by trying to scare her too… but when he did by luring her upstairs, Barbara stumbled back, tripped on her skates and fell off the balcony, landing on the glass coffee table and breaking her neck. When Edie and Sven arrived home, they got what happened out of Walter, but they decided to cover things up in order to protect Walter, and the comic was made to give Barbara one last shot at stardom. The parents wanted their daughter’s memory to go out in a blaze of glory. Notice how when Edith is going around the house, you can actually see the damage made to the second story balcony, which matches up with what happened in the comic. That’s more or less confirmation that somebody fell off it… but then there’s the fact that in the music box, there’s no blood stain where Barbara’s ear was allegedly left. True, it could have been cleaned, but I got the impression the ear was left in the music box for a long while, which would have allowed the blood to stain… and yet, when we look at the box as Edit, it’s spotless. Like there never was a bloodied ear to begin with. Plus, it would also still fit in with Walter being so traumatized. He was devastated and guilt-ridden over causing his big sister’s death, not to mention unable to cope with it, so he bought into the story of Barbara being murdered by somebody else (notice how when Walter thinks about the incident, he says “Whatever killed Barbara.
Two corrections: 1. Rick, Barbara’s boyfriend, was locked out of the house, not in the basement. You can see the stained glass from the front door when she slams it shut in the comic. As for his disappearance, idk what happened. 2. In Gus’s story, you can see in the split second as the tent begins to take flight, it knocks the totem pole, which then fell on him. You can see the totem pole is in pieces on the beach just before this section of the game. They clearly left it there as another memorial. It’s clear to me that the Finches live in a very unhealthy environment in this house, constantly surrounded by memorials. Every single room in the house is a reminder of a loved one that died tragically; which doesn’t explain why the family is so-called “cursed,” but this sort of lifestyle couldn’t possibly be healthy. If you surround yourself with painful reminders of immense loss, you’re going to drive yourself crazy or live in total abandon.
I think the curse was more a self-fulfilling prophecy. Having the curse there, lingering in the back of the families mind made it so perhaps the family members were more comfortable with death in general and weren’t scared of it. (That seems to be a motif of many of the deaths, not being afraid anymore.) Maybe because they were so adjusted to death they began to do things risky and dangerous as they had no fear of death. Like how Calvin flung himself off a cliff without fear. An when someone died the family would just feed into the idea that it was a curse following them, so they might just have no fear, because its gonna get them some how, might as well die enjoying what they like.
Uhh. About Walters death? It was a train that killed him. The tracks were broken because it had been more than ten years since the guy had died. And since the railroad had killed someone, why on earth would they still operate? I say Walter was killed by the train, the company running the train shut down, and eventually a mudslide damaged the tracks. Which is why they were broken.
I choose to believe Milton peaced out and just became a drifter artist. Honestly, their family is just infuriating to think about. They were so scared of the curse, but they didn’t do anything about it. The number of times they left children unsupervised and near dangerous implements is crazy. The adults were generally just careless with the exception of the one that was taken out by terminal illness.
Doesn’t the game make it clear that Edith’s Mother wasn’t afraid of any ‘curse’? She tells Edie, “My children are DEAD, because of YOUR STORIES!” In my opinion she’s both right and wrong in a way. I believe there’s no curse at all. Unless you want to call Edie herself the curse due to some of the TERRIBLE and DISRESPECTFUL ways she memorialized her family, particularly her own children. Personally I feel this family just has mix of tragicly shit luck, occasional bad parenting with how some of the kids die, and irresponsibility/recklessness. Edie’s stories themselves aren’t the problem. It’s the fantastical and downright disrespectful way she chooses to keep them alive that’s the problem. Edith’s Mother could’ve broken the cycle before it began for her family. By letting her children know to take the stories with a MASSIVE grain of salt. That most of the details are bullshit and correcting what needs to be corrected in terms of the facts of each death in the family. Instead, as we see with Edie’s story to Edith being ripped in half by the Mother, she censors it out entirely. Or rather attempts to block it out, Edie kinda messed that up with the peepholes. Regardless it’s clear to me that outright censorship didn’t work, due to how Edith’s eldest brother turned out. What should’ve been done was to again explain what was wrong with the stories to the kids and perhaps Edie should’ve been cut out of their lives much sooner. I staunchly believe there is no curse, not a real one anyway.
I can’t shake the latent feelings of child neglect that show up in all the Finch children’s deaths. Who puts their kids swing over a cliff? Who leaves leaves poisonous berries in a kid’s bathroom? The dad getting mad and forgetting his young son on the beach during a windstorm??? Don’t get me started with leaving an infant unattended in a bathtub. No matter what Sam says, that was definitely the mother’s fault. I think the family curse is just extreme negligence, and by romanticizing what happened Edie never acknowledges or learns from anything. It shows up in every generation, starting with Edie decorating Molly’s room with poisonous berries, and in quantities large enough to kill a child. Locking her in her room and not letting her out when she’s hungry is also suspect, but is more understandable. Even Edith is climbing around the house (which was already kind of unstable looking, before it was left alone for years) while pregnant doesn’t look like the safest idea.
The train wasn’t imaginary. In the second Walter memorial, you can see a train conductor hat Also, I see you have a different way of looking at the game, most people see it as a horror story, and Edie as a villain, the deaths are supposed to be horrific, not beautiful. But I appreciate your interpretation
I honestly think Eddie was the MOST obsessed with this curse. Hell- she couldn’t even wait for Lewis to be cold in the ground before putting a crown on the tombstone. And she had been trying to sit Edith down for HER OWN PORTRAIT. The same that goes on all the wood log slabs. The FUNERAL ones. Getting all those good details in before Edith finally caved to the ‘family curse’ that she never could seem to stop talking about. Preserving all the rooms as empty tombs for the dead is not healthy. Nor is refusing to let your living relatives live in them when they have to come stay with you- instead building what is EXTREMELY questionable an addition up to the very tippy top of the house. Is it safe? I doubt it. And I think that was the point. She saw everyone die in her family- and I have zero doubts she saw herself as some sort of keeper of the stories, or some nonsense she told herself. For goodness sake, she told the papers a mole man lived under the house! It was her TRAUMATIZED SON! And instead of getting him help, she let him hide away in the basement for as long as he wanted, probably figuring one way or another, he was going to die down there. To the rest of the family, he was already dead. Edie wasn’t living in the moment with her family, not fearing death- she was looking forward to her family members deaths as if they were some great manifest destiny she was tasked to catalogue for all to one day hear. And by the time she died? She’d have a whole damn MUSEUM to her family’s curse- with her as the crown jewel.
For me the scariest thing was the totem pole showing the deaths of Barbara, Molly, and Calvin. It depicted the children not as they lived, but how they died, with expressions of alarm on their faces. Who does that to people they love, let alone their own children? It was so creepy and made me feel like they glorified these deaths somehow. It was super fucked up for me.
Now that I’m thinking about it Barbara’s story is extremely unsettling especially when you realize that the crazy fans who killed her were obsessed with a CHILD star. Edie (who I assume made the comic because of the house details and the way to get in the basement) is fvcked up for interpreting Barbara’s death like this. I also strongly believe that there was never a curse and Edie was just obsessed of the idea, all the traits I noticed from the Finch’s is that they’re extremely reckless. In conclusion, Edie is a horrible parent and grandma. Edith’s mom was doing the right thing protecting her daughter but along with the Finch’s recklessness she fell ill and probably ignored the symptoms and excused it :////
The game was beautiful but I feel like most of the deaths could have been avoided if practicing a little responsibility and forethought. Like don’t leave a baby unattended in a bath, offer a little more help to the obviously depressed son instead of telling him he needs to work his funk off, maybe don’t place a swing near a cliff. There were a few deaths that feel like chance, but alot kinda felt like the family wanted to blame a curse instead of accepting there were some dumb crap happening.
Honestly I think that the only one of the childrens deaths that was anyones fault was the baby. Thats just plain neglect. Molly being locked in her room without food is fairly characteristic of the time, its not a comon punishment now, but children dont usually starve from missing one meal. She also may well have been taught not to eat the berries, but decided to be a dumb kid and do it anyway. The boy on the swing is also characteristic of the time, safety wasn’t as strict back then so kids played in all sorts of dangerous places when parents weren’t around, and I have known plenty of kids who have tried to go all the way around on swings, also my cousin as a kid decided to try and fly of a swing. The boy in the storm could have purely just been missed in the chaos of everyone escaping the weather. His parents probably assumed he had gone for shelter and didn’t realise till it was to late. Or it could have all happened to fast for anyone to save him. We cant really blame anyone because we dont know the exact details. Anything could have happened
My family never had a curse..but we noticed few bad things happening after my grandpa died in 2019, from cancer…2 years later my grandma died from cancer..and last year 2023 my mama also died from cancer because of the side effects of chemotherapy. It was a trumatic and haunting experience for me because i was 15 when mom passed away..and also because I always expected that I’ll have my family forever.. and for instance..i knew something felt wrong..but i was a skeptic person from the start. I believed in few principles of religious stuff too and i was also a atheist ( I think i am the only one in my family to think like that) I don’t know anything about future..but I’ll always greatful about the beautiful experiences in my life..and ive realised that living a life is literally a gift for humanity.❤
You just opened my eyes to a whole new level of depth and beauty to this game that I wasn’t aware existed! I’ve always loved this game, but the unknown parts always bothered me because I hate open endings and obscurities. Your take on things helps me see a much better side to things that I didn’t know was there, thank you so much!
I think the actual”curse” is irresponsibility, with a few exceptions, that seems to be the common veritable in the deaths. Molly was sent to bed without dinner and got so hungry she ate poisonous things and choked on her own vomit, Sam’s brother (too many names to keep track of) swung on an old, rotten, branch on the edge of a cliff, the baby was left unattended in the tub, Gus was out flying a kite in a massive storm (most likely a hurricane), Sam didn’t check the deer and was bucked off a cliff for his troubles, Barbra was left alone with her kid brother.
This game was amazing from start to finish and left me with such melancholy but also this sense of hope and feeling more attuned to life. Exploring all this tragedy made me appreciate how precious it is to be alive. And the DESIGN OF THE HOUSE! Inspiring, amazing, totally cool, best thing I’ve seen in ages!
I was so stoked to see what this game was about when it was mentioned by a tiktoker building a horror dollhouse with lots of similar clues; except her storyline is very dark and morbid and has something to do with a narcissistic mother trapping her daughter’s spirit in a house after death and other dark, sad things like freezer pets. 🙁 This game looks really beautiful and lovely and like something that won’t leave you a feeling if dread for weeks after finishing it. But like I said, as excited as I was to learn about it, I don’t own any gaming consoles, so I’m really glad this article exists. ♥️
It’s interesting that the unfinished swan and what remains of edith finch are related, because without context the unfinished swan is nonsensical and strange, but there are moments of story that give some context, like how he gets a paintbrush from his mother when she dies. If you haven’t played it, it is a very good game on it’s own, and provides more of a story as to what happens to him, as in the ending of the game water rises to consume him, suggesting he drowns, but after that he is shown hanging up the finished painting on the wall so I’m not really sure
I dont think the dude got killed by a train. Since its broken and there isnt a train on the land. Since he trapped himself in quiet a dark room for 30 yrs. When he finally step outside he must have been blinded by the sunlight. For his eyes are not adjusted to bright light. Which lead him to falling off the cliff.
I have a suspicion that Rick, Barbara’s boyfriend, actually killed her and ran away. It would make sense because…obviously monsters didn’t actually kill her lmao. Or he witnessed a group of ‘fans’ kill her and ran away out of fright orrrr he also got killed by the group of fans, that would fit a bit better with comic and ‘group of monsters’ and maybe it was retold by her brother but he called them monsters.
What if the creator did kida what they did for Milton making separate games for the finchs explaining more about their lives than their diaries like them growing up and dealing with the trauma of the “curse” explaining more about the whole family than how they died and at the end it all shows Edith’s son discovering the house and everything behind it with determination to end the family’s belief in the curse destroying the house.
Great Grandma Edith is the villain. She’s a total evil monster, especially to poor Walter. She could have gotten him therapy, but instead, she let him rot away in that bunker. She kept and framed a photo of her husband the moment he fell to his death building the dragon slide so she may look at it everyday. These people all died tragically due to terrible, foolish parenting. You can plainly see it everywhere in the game. The only one who’s probably still alive is the son Milton, whom ran away. Sam is a total asshole & fool. He took his daughter hunting even though she hated to see animals suffer. He posed the buck on the edge of a cliff without first checking that it was 100% dead & paid the price of his foolishness with his own life. The incompetence of these characters is so infuriating. I can’t understand how people enjoy this ‘game’.
What’s kinda interesting is that when you think about it, the boy we see at the end has to be the only remaining biological Finch left. We’re not even sure if his dad took custody of him or some other group of relatives. I like to think that this means that the boy has a solid chance of breaking the curse and achieving a full life.
Almost if not all of the stories have parental neglect intertwined. Despite knowing about the “curse”, they left a baby alone in the tub, hidden away in a basement, let them be a child star, didn’t watch them on the swing, didn’t pull their son out of his job despite the therapists warnings, etc. it was a self fulfilling prophecy.
Lots of people are saying Walter actually was killed by a train, but personally I feel like it was an embellishment – also, this game takes place on Orca’s Island, which is a real place, and there’s only 1 train there which is privately owned. I will admit though that this game seems to leave room for interpretation, so I respect those who interpretation was that Walter was killed by a real train. Your opinion is just as valid as mine ❤️😊
Okay so here’s what I got Died from childbirth – Odens wife and son, Edith. Died from suicide – Walter* and Luis Died from drowning – Gregory, Oden, and Calvin* Died from falling off a cliff – Sam and Calvin* Died from being crushed – walter* Sven and Gus. Died from natural causes – Edie Died from illness – Dawn and Molly* Died from starvation – Molly* Died from being murdered – Barbara Unknown deaths – Sanjay, Kay, Milton.
Everything Molly ate was toxic. Not just the berries. The carrot appeared partially rotten, and was picked up in a dish that also contained droppings. Presumably the guinea pig peed/pooped on the food. Toothpaste contains fluoride, which is extremely toxic in high doses. Then the poisonous berries. It was all very bad stuff.
I like the article. You’re not the only one that thinks that people died things to a family illness or because of an illness another article toys with the idea of many of them if not all of them had schizophrenia. I just have one question. How do you know that Edith’s child is named Christopher? I’ve played the game a few times and I don’t remember anything about the kids name. I didn’t even see anything in the ending credits that mentioned what his name would be.
All I can understand from this story is that the parents are ignorinb the childrens’ need and desire/what they want to be, their aspiration and personality. The parents in some way also controlling the children, and all the dead kids were the one who suffers mental illness because of the mistreatment from their parents.intentionally starving the kid, controlling the kids career / job, kids doing self harm and mental illness.. Milton having creative and imaginative personality rebells and ran away from the house. And dawn realizing how toxic the parenting style is tried to escape with edith but Edie refused. Ignoring it, Dawn got away with her daughter leaving her mom and her family house behind and tried to begin a new life. This is Dawn’s way to cut the toxic parenting pattern hoping Edith will be able to understand what happened inside their family and house.
With all the secret passages in the house and new parts of the house being built onto the existing house haphazardly, it makes sense for Milton to accidentally get stuck or locked somewhere. There was a horror movie I watched where the women’s son accidently got locked in a secret room of their new house. He disappeared and the parents went frantic trying to find him. Days passed and the woman thought she kept hearing scratching sounds, but she could never find the source of it. Then with the house being haunted, she chalked it off to that. Then after many more days, she is suddenly woken up in the night by a loud crash. But still has no clue what it is. It is not revealed until the end that it was the mother who accidentally locked her son in the secret room and the scratching noises was him trying to get out. Then the loud crash was when he was so weak, that he fell off the stairs to the door and took some stuff with him, then died on impact to the ground below. This makes me wonder, if Milton did get trapped somewhere in the house, was anyone able to hear him? That could possibly explain one reason why Edith was so afraid of the house as a child. I keep thinking about Molly’s story. It makes perfect sense that the berries killed her and she was hallucinating everything right before she died. But the last lines she wrote in her book make me think of something else. Many times in shows or from stories from real life, what she says sounds like someone in the family was a predator.
All the curse really was just the family didn’t care about them, asides from the non-kid deaths like Lewis, who had killed hisself. Baraba, who fell off the stair balacny or murdered. Edie, old age perhaps or weak heart. Others could’ve been stopped. Odin who could’ve died from broken heart and gerieve. If Molly did get food before she got locked in her room she would be alive but my only guess is that she didn’t want to eat the cans or got tired of Chinese food so has punishment she got no food & locked in her room. (Put others could’ve been locked in there room also) If Gus’s father cared about him he would’ve told him to get out of the storm or anybody in that matter. Anybody could’ve told him but no one did. He was a kid and probaly got too into flying his kite that he didn’t realize about the storm before he died. Gregory could’ve survived if she ignored the call and called back after she knew the baby was in a safe place. Calvin’s is hard but if you told him the dangers of it he might’ve listened If sam listened to Dawn he would still be alive but he chose to ignore it. Milton, I’m not sure how we died bc he died in a diffrent game. Edith, she could’ve chose to have an abortion so still be alive. But she cared about the kid more than her.
This family needed serious psychological attention and suicide is not beautiful even if it is fantasised. Instead of believing in curse they should have got their children in psychological treatment then probably this would have been stopped. And who leaves a 1 year old in a deep bath tub? You are literally killing your child. I don’t why people even found it so interesting because personally I felt this game to be a story of a suicidal and careless family with psychological disorders which is hereditary except Eddie she had a proper reason to die and Edith I guess if she died due to some child birth issues as it can be said as a medical issue. This felt like a story of some psychos P.S :Don’t come at me guys it’s just my opinion of the game, I personally couldn’t connect to it although it would have been an amazing game if instead of showing beauty in suicide they would have made it psychological horror
It almost feels like everyone had a case of schizophrenia. They all saw something that didn’t happen. They imagined something happening that didn’t really exist. Other than the kid on the swing and the guy who got hit by the train. A lot of it seems to be suicide. With eating toothpaste to chopping their head off which a fish cutter. Almost every story has some sort of hallucination, even the baby. Maybe they had a sort of genetic schizophrenia, it would also explain that they believed in the curse so much that it became a reality.
11:43 pretty sure she kicks him out, she doesn’t lock him in the basement. Why would we think that Walter didn’t get hit by a train? Why are we assuming that the train tracks were broken when he died 12 years ago just because they are broken today. Vid is good though, just thought to point out those 2 particular things. Also how did we find Christophers name? Cause I saw it was Christopher in wikis and whatnot after beating the game, but through the game didn’t notice a mention of the name.
Beautiful or not, the family’s curse was real….in a way. How every member of the Finches were enthralled and spooked by the stories of their ancestors is the greatest tragedy the world will ever know. I can only pray that young Christopher will find the courage and wisdom to rise above it all and continue living his life to the fullest, and hopefully break the cycle of death that consumed his entire bloodline. Safety and peace be with you my friend! AMEN!
The grandma that is the only one who survived to old age is the only one to blame she starved her daughter led one to his death being afraid of her because of what s h e has done she’s abusive and neglecting her family as well as actually gaining fame from the curse and loves it she actively seeks it after a certain level of this you see her “memory room” there are concepts for each of the people who have died with their names scattered around the room
I love the discourse around this game, but i dont like the idea of people calling Edie a villain. I think thats to reductive of the situation. This is my interpretation, if it helps anybody: The themes of the story are tragedy, grief, and death and our relationship to it. Each story is meant to show the different ways tragedy can strike, whether it be through negligence, violence, mental instability, or carelessness. The “curse” is supposed to be how we try to make sense of tragedy, how we try to find meaning when things go wrong. But, i think what the game is telling us is that bad things happens. We can try and rationalize with, “If I had just done this?”, or “It was this persons fault”. But, at the end of the day, people are going to die and we cannot predict, the when, the how, or the why. These things happen, and it is up to us to process those feelings in a healthy way. While the way Edie handles her grief is not healthy, neither is Dawn’s. Edie holds onto her grief so much she immortalized it. Edie even began to romanticize her grief as a coping mechanism. Dawn, however, wants to run away from her grief. She uses the curse as an excuse to no longer face the reality of her loss and run. She doesn’t give herself the oppurtunity to live in her grief and process the emotions that come with tragedy. In that way, Edie and Dawn are foils of each other. Edie is when you hold on to grief in excess, and Dawn is when you refuse to confront it. Edith is the middle point. She is finally given the chance to grieve her mother and Edie’s deaths and as a result is able to move foward with a positive outlook.
I don’t really see how this is beautiful at all, just a bunch of tragedy, probably by a curse, is probably gonna follow Edith Son as-well. Also at first I thought it was by chance, but a kid doin a flip on a swing over a cliff, a dad getting startled by a deer that comes back to life, kid goes missing, dude gets his cut off at a fish mill, guy gets hit by a train. In one family lineage has to be curse. Especially when the main character a few other characters predicted there death before it happened. It has to be a curse. It not being it, just makes this less interesting if I’m being honest
I played the game and in my opinion it seemed like the family suffered from a very long line of metal illness that was not being treated and a lot of parental neglect like extreme parental neglect and abuse I cried a lot while i played this game because it’s just honestly really just really really sad and the ending doesn’t like make you feel any better really there isn’t ending but it’s like unconclusional and it’s just like you’re better off not ever playing this game 😭💔 I forgot to add that the family members were experiencing g Loss and grief over and over again
I liked the concept of this game being about family history and set in a surreal house but the family curse was silly in most of the family examples. The deer incident, the swing by the cliff, the train track death. These events were dumb and made no sense. I did find the pacing beautiful as well as the aesthetic but the game failed to make me feel much of an emotional connection to the characters.
While there is no doubt that Edith died in childbirth I don’t really understand why in her diary she knew she might die. She died in 2017, while child birth deaths do still happen it is extremely rare and no one just expects it might happen to themselves so why did she write like it was possible she would? That and Barbara’s death being way more ambiguous than the rest, were the only parts that bugged me about this otherwise brilliant game.